Holy Avenger Price | EN World Tabletop RPG News & Reviews

Anubis said:

Basically, could someone try to break down the price using the rules? I can't for the life of me figure it out, and I would like to add to a Holy Avenger in my game.


Gah. Starts out as a +2 cold iron longsword (cost of 10,330 gp), and then a +5 holy cold iron longsword (cost of 98,330 gp). SR of 5+ paladin's level, and greater dispel magic 1/round of paladin's level.

The problem, of course, is that the other abilities work (1) only for paladins and (2) based on the paladin's level. And that seems to be one of those DM judgement calls that's discussed in the DMG.

I'd say, off the top of my head, enhancements added solely for paladin use would cost 50% of normal. So, the "base price" for the holy avenger without the SR and dispel magic would be 10,330 gp plus (88,000/2), or 44,000, for a total of 54,330. Incidentally, that allows for the 1/round greater dispel magic and SR to cost a decent amount, but they also have the discount. So,
the abilities would cost 66,300 for the standard holy avenger.

So, a +2 cold iron longsword that functioned as a +5 axiomatic holy keen longsword in the hands of a paladin would then cost 106,330 gp for the weapon, plus the above 66,300, for a total cost of 172,630 gp.

Probably not what you're looking for, but it's the best I can do without doing some really serious math.

Brad

(Edit: Sorry, forgot to add in estimated costs of the other stuff.)

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